Video Game By Rockstar Games.
In
Midnight Club II you are an elite, next-generation illegal
street racer, racing through the cities of Paris, Los
Angeles, and Tokyo. Each location boasts open-ended
routes, loads of shortcuts, and massive jumps. Filled
with pedestrians, vehicles backing out of driveways,
benches, lights, parking meters, trash, and other municipal
properties, these living cities will require complete
concentration and deft driving skills.
The
game begins with you in the charge of a slob named Moses.
He acts as tutor, teaching you how to control your beater
car and how to use power-ups, as well as offering overall
moral support. He teaches you how to go about the business
of the game: earning new gear such as Nitrous Oxide,
new cars, and even new controls. The award of new controls
later in the game show how you're a novice driver at
the start but by the end you're a pro who can land on
all four wheels after a jump, expertly control a power
slide turn, and much, much more.
Much
of the game consists of cruising around three large
and well rendered cities: Paris, Tokyo, and Los Angeles.
You don't just challenge someone to a race or sign up
for an event and show up. Instead you get a map and
have to follow a red dot. The dot is a rival racer.
Once you track and chase him down, you flash your high
beams and then you can race him. It's a clever way of
giving you a warm up, keeping you immersed in the game,
and best of all, teaching you the layout of each city.
Multiplayer
is possible in hotseat mode, but it also supports Internet
play. Internet lag is bad over dial-up modem (PS2),
but broadband players (Xbox Live or PS2) will find the
game silky smooth.
The graphics are fantastic and the cities are incredibly
detailed. (As a counter-point, the voice acting
is just plain awful).
New in Midnight Club II are the police and the ability
to drive a motorcycle.
Expanded maps and enhanced AI.
Open-ended routes, with loads of shortcuts.
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